IbrahimDonia
The library
About
I've shipped Unity games for more than five years, on Windows, macOS, Linux, Android and iOS. Most of them were multiplayer, so networking is where I'm strongest.
I'm also an intermediate 3D artist and a former graphic designer, which shows in my UI/UX and visuals. Today I lead development of Income Island, a hyper-realistic metaverse. Before that I built Web3 games, a computer-vision fitness app, educational AR apps for a museum in China, and Vidtoon, a video editor made entirely in Unity.
Optimisation is a big part of the job. Beyond LODs and occlusion culling, I use texture atlasing, draw-call batching, deep profiling and world streaming to keep large open worlds smooth in URP and HDRP.
What I do
Scroll to go through them one by one
Tools I use
Unity sits at the centre of everything I build. These are the tools around it.
How a project runs
Experience
From clients on Upwork
Questions
Something else on your mind? Ask me directly.
Got a game to build?
I'm open to freelance projects and full-time roles. If you want details on a project that isn't shown here, just ask.